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Tomb_Eater

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PostSubject: Public Test Server   Fri Nov 07, 2008 7:41 am

source: HERE

Quote :
Greetings!

The Public Test Server is coming soon, so in the
meantime we wanted to provide you with instructions on how you can get
onto the server as well as how to copy your characters and jump right
into testing.

The purpose of the Public Test Server (PTS) is for the players to help us refine and
test the latest version of the game by experiencing the changes firsthand and providing feedback and
bug reports to Mythic. As such, we want to remind you that the content introduced to this server is
still considered “in development,” and that bugs and issues not found on the LIVE
server may occur on the PTS. All features and fixes listed below are subject to
change until we release Game Update 1.0.5 to all live servers.

When
leaving Feedback or Bug Reports we encourage you to provide details on
why you feel the way you do or why you think something needs to be
fixed. It's also important to note that when you submit a Bug Report,
it automatically records your location in game so be sure to submit
them at the location where you experienced them when you can!

To access the Public Test Server, locate the new patcher: testpatch.exe in your main Warhammer Online: Age of Reckoning directory. This file will be automatically downloaded when the Public Test Server is opened.

Simply
run the testpatch.exe file to start the patcher. Just like the live
game, it will download everything automatically, just click play and
you're good to go!

Creating a copy of your Live character to
play on the Public Test Server is easy, too. Visit your Mythic Account
Center, login, and click on the Character Transfer Button above your
Game Account profiles. Then, follow the instructions to the Character
Transfer Center. Once you are in the Character Transfer Center you will
see three options at the bottom. Select "character copy" and then fill
in the information on the next page to choose the character you wish to
copy.

Once you have confirmed the copy you can view the status
of the transfer as it is processed. Please note that you may be
required to change the name of your character to avoid naming
conflicts. If for any reason there is an error with your transfer, you
can click on the "More Details" option to find out why the Character
Copy was unsuccessful.

That's all it takes to jump into the action and test the latest bleeding edge updates before they come to a server near you!


Last edited by Tomb_Eater on Fri Nov 07, 2008 7:45 am; edited 1 time in total
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PostSubject: Re: Public Test Server   Fri Nov 07, 2008 7:42 am

And now, without further ado, we present to you the Public Test Server notes for Game Update 1.0.5...WAAAGH!!!

Highlights

  • Each career has been reviewed, and we have made many
    changes to improve career balance and playability. Players who belong
    to one of the following careers will need to speak to their trainers in
    order to re-train their Career Mastery abilities:

    • Black Orc
    • Bright Wizard
    • Chosen
    • Engineer
    • Ironbreaker
    • Magus
    • Shadow Warrior
    • Sorcerer
    • Squig Herder
    • Swordmaster

    </li>


  • Players who go AFK while in Public Quest areas or during keep sieges
    will no longer receive contribution credit towards those encounters.
  • Players are now able to set their rally points in warcamps.
  • Fixes have been made to issues which were causing guild promotion and demotion not to work properly.
  • Several issues have been addressed that previously allowed players to
    get to locations they were not supposed to be able to reach.
  • Morale abilities will now be much more responsive. These abilities will
    now fire immediately when activated by the player on the first attempt.
  • Morale abilities will now display their cooldowns correctly at all times.
  • Root effects, with the exception of morale roots, will now grant a 5
    second immunity from all roots to the victim when the effect breaks,
    and in addition will no longer stack with other roots.
  • Root
    effects will now properly have a chance to break whenever a player
    takes ANY damage. This includes individual tics of Damage over Time
    spells.
  • To promote population balance among the various
    scenarios, we have added a feature that reduces the number of times a
    scenario can launch in a short period of time. This will give scenarios
    which are launched less frequently an opportunity to catch up in the
    queue population and launch more often.
  • Improvements have been
    made to auto-attack animations. Players will now see smoother, more
    consistent weapon swaps when players change from ranged to melee
    auto-attacks, and vice-versa.
  • The responsiveness of ability
    activations has been improved. Players will now see less of a delay
    between the activation of an ability and the corresponding animation.


General Changes and Bug Fixes:

  • There were some instances in which the reticule for
    ground-target-area-effects was allowing these spells to be cast in
    areas which were not originally intended. This has been adjusted.
  • Several issues have been addressed that previously allowed players to
    get to locations they were not supposed to be able to reach.

Combat and Careers

General


  • Tactics gained from Tome Unlocks have been renamed.
  • Damage over Time abilities: The amount that stats contribute to the
    damage of these abilities has been made consistent across the board.
    This generally resulted in an increase in damage, but some abilities
    have also been brought down. Individual abilities are noted under each
    career’s section.
  • Unstoppable: Knockdowns will now be listed on all tooltips for this ability when applicable.
  • Point Blank will now correctly ignore Knockback and Knockdown immunity, as well as not trigger it.
  • Fixed assorted issues in which certain movement reductions/increases
    would stack, slowing or speeding targets more than intended. This also
    addresses cases in which snared players would find themselves
    essentially rooted when in lava.
  • Image Changing Rewards: A player’s illusion will now break upon using an ability in addition to breaking on damage.
  • Alter Fate: Tooltip should now display the correct values.
  • Misdirection: This ability should now play an effect on the caster
    while the ability is active, and play a brief effect on anyone damage
    by the effect.
  • Rampaging Siphon: Morale should now heal the group for each target hit, instead of only once.
  • Frenzied Slaughter, Force of Will, and Relentless Assault: These abilities will now play an effect when used.
  • Relentless Assault: This ability will no longer remove snares and roots.
  • Divine Protection should now list the amount of damage absorbed in the tooltip.

Renown Rewards

  • Mission Focused: This tactic should now provide the correct bonus while fighting around objectives.
  • Spiritual Refreshment: This ability should now show it’s bonus correctly in the Character Window.
Content

  • Common monster disable abilities will now be gated by monster rank and
    tier. Players will notice fewer disable abilities from common monsters
    at the lower ranks of play.
  • Non-humanoid monsters will no longer hit for 50%+ of player’s health on critical hits.
Items

  • An issue has been fixed that was causing the buff icon on various marketing rewards not to display correctly.
  • Book of Boom: You can no longer be knocked back while under the effects of the Book of Boom.
  • Numerous bugs have been corrected relating to Weapon and Armor effect
    procs. These should now display correctly and fire more reliably.
  • Opponents may no longer right click item effects to remove them from
    themselves, and the Boost, Blades, Barrier and Barricade effects will
    now proc far more reliably.
  • Fixed a bug that was causing weapons and armor not to display their proc effects in the item display.
  • Numerous bugs have been corrected relating to Weapon and Armor effect
    procs. These will now display correctly and fire more reliably.
  • Opponents can no longer right-click unfriendly item effects to remove
    them from themselves, and the Boost, Blades, Barrier and Barricade
    effects will now proc far more reliably.
  • Image Changing Rewards: A player’s illusion will now break upon using an ability in addition to breaking on damage.
  • All Dwarf spanner items in the game are now set to be useable by Engineers only.
  • All Dwarf great hammer items in the game are now set to be useable by Iron Breakers only.
  • All Empire rapier items in the game are now set to be useable by Witch Hunters only.
  • Tooltips on armor set pieces will now display information relevant to the that set's bonuses.
  • When conquered, Keeps and Fortresses will now offer one or more guaranteed gold loot bags as part of the chest loot.

  • Standards: All references to banners should now be removed. All text now refers to standards.
  • In addition to reducing the amount of damage received from high-level
    encounter NPCs, each Ward on high-level armor set pieces worn will now
    affect the amount of damage players are able to do to those NPCs.
    Players not wearing any pieces of the appropriate armor set will see
    their damage greatly reduced. For each piece of the appropriate armor a
    player wears, their damage against the boss monster will increase.
Realm vs. Realm

  • Fixed an issue which was causing the Martyr's Square battlefield objective not to issue renown properly.
  • Fixed an issue with the postern door of the Ghrond's Sacristy keep
    which was preventing players from being able to enter the keep through
    the door.
  • A time delay has been added to the preliminary spawns
    of flags and murderballs in several scenarios. This change was made in
    order to ensure that both sides have a chance to run to the spawn
    location of the flag or murderball at the start of the match, and
    battle for control of the area even before the object has spawned. The
    affected scenarios include the following:

    • Mourkain Temple
    • Stone Troll Crossing
    • Tor Anroc
    • Howling Gorge
    • Talabec Dam
    • Serpent's Passage

    </li>
  • The interact timer for planting the bomb in the Howling Gorge and Talabec Dam scenarios has been lowered to 2 seconds.
User Interface


  • The "Ability Not Ready" message will no longer display when the
    remaining cooldown on an ability is less than or equal to the full
    global cooldown.
  • Corrected an issue with the cooldown timers on
    the action bar buttons that was causing them to count down improperly.
    The timers will now count down in half-second increments beginning at 3
    seconds remaining.
  • Characters will no longer have all of their currently-active cooldown timers reset when they are granted new abilities.
  • Morale abilities will now display their cooldowns correctly at all times.
  • Fixed the tooltip display for the first custom guild rank slot.
  • Kicking a player from a guild now properly deactivates the guild and alliance tabs for that player.
  • Guild members may now be promoted to the first customized guild rank slot.
  • Fixed an issue in which guild and alliance roster sub-tabs appeared on
    the screen if the player joined a new guild after having left a guild
    with the Guild Roster tab as the last Guild Window viewed.
  • Guild titles will now sort by rank rather than alphabetically.
  • Players who have not been given permission to kick members from their
    guild will no longer be presented with the option to do so.
  • Fixed an issue in which the guild roster was not updating properly when 'Hide Offline' was checked.

  • Guild Leaders, Officers and anyone with appropriate permissions can
    once again use the guild window context menus to promote and demote
    members.
  • Locking the chat window will now persist upon logging out.
  • Fixed an issue with the targeting system that could be used by players
    to gain an unfair advantage. Targeting of friendly players will now
    work in the same way as using abilities. Players must either use a
    keyboard key or click with the mouse to acquire a friendly target. To
    target a monster or NPC, players must click on the target in the world
    or /assist a friendly player. Players using our default user interface
    should see no change as a result of this fix


Last edited by Tomb_Eater on Fri Nov 07, 2008 7:57 am; edited 1 time in total
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PostSubject: Re: Public Test Server   Fri Nov 07, 2008 7:54 am

Black Orc

  • All Black Orcs have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
  • All War Bellows will now persist through the Black Orc's death. This means that you will not have to recast a War Bellow after respawning or being resurrected.
  • Trip Em Up: The snare from this ability will no longer stack with other snares. Also, the damage has been reduced but no longer occurs over time. The AP cost has increased and the reuse timer has been removed.
  • Da Big Un: The damage of this spell has increased, and its radius reduced.
  • Skull Thumper: This ability now adds an effect that deals additional damage to the target whenever they are critically hit.
  • Right in da Jibblies: The reuse timer of this ability has been lowered.
  • Follow me Lead: The Toughness buff given to the defensive target should now work correctly.
  • Juggernaut: This ability is now available at rank 12.
  • Guard: This ability should no longer attempt to work on players outside of your group.
  • Rock 'Ard: This ability now starts a Plan chain.
~~~~~~~~

Chosen

  • All Chosen have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
  • </li>
  • Suppression: The parry buff from this ability should no longer stack with itself.
  • Mixed Defenses: The tooltip for this ability should now display proper values.
  • Juggernaut: This ability is now available at rank 12.
  • Guard: This ability should no longer attempt to work on players outside of your group.
  • Seeping Wound: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
~~~~~~~~~~~

Disciple

  • All Covenants will now persist through the Disciple's death. This means that you will not have to recast a Covenant after respawning or being resurrected.
  • Covenant of Tenacity: Fixed a bug that made the radius of this ability much too small.
  • Covenant of Vitality: Fixed a bug that caused the healing portion of the lifetap to always heal the Disciple, instead of the player who procced the damage.
  • Covenant of Vitality: The damage of this ability has increased.
  • Consume Essence: The damage of this ability has increased.
  • Transfer Essence: The damage of this ability has increased.
  • Restore Essence: The stat contribution has been fixed. This ability was previously receiving more stat benefits than intended.
  • Bloodthirst: The snare component for this ability has been removed, and damage has been increased.
  • Lacerate: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
  • Fell Sacrifice: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.


  • Soul Infusion: The duration of this ability has been increased to 24 seconds, and theoverall amount healed over this duration remains the same.
~~~~~~~~~~
Magus

* All Magus hav
e undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* Daemonic Armor: Magic Damage will no longer reduce Armor counters.

* Summon Blue Horror: Opponents must now be close to the Blue horror to melee it.

* Wither Soul: The ability tooltip has been corrected and no longer gives the false impression that % debuff was scaling.

* Warping Blast, Dissolving Mist: These abilities now display the correct icon.

* Infernal Blast: The damage and cost of this ability has increased.

* Baleful Transmogrification: The damage and cost of this ability has increased.

* Pandemonium: The damage and cost of this ability has increased.

* Wither Soul: The damage and cost of this ability has increased.

* Rend Winds: The damage and cost of this ability has increased.

* Strengthen Thrall: This ability’s cost, range and cooldown timer have been increased. In addition, it now instantly restores health instead of being a channeled ability.

* Instability: The cost of this ability has been removed, its reuse timer has been increased significantly, and it now knocks down the target instead of draining Action Points.

* Flamer, Blue Horror, and Pink Horror of Tzeentch: These abilities have had their cost greatly reduced and their auto attack damage greatly increased. In addition, they are now core abilities and the demons will match the level of the player’s rank when summoned.

* Pet Ability - Flames of Change: Reuse time reduced, now considered a Path of Changing ability.

* Pet Ability - Flame of Tzeentch: Reuse time and channel duration reduced, damage increased, now considered a Path of Changing ability.

* Pet Ability - Coruscating Energy: Damage reduced, now considered a Path of Daemonology ability.

* Pet Ability - Warping Energy: Now considered a Path of Daemonology ability.

* Pet Ability Daemonic - Consumption: Build time increased, now considered a Path of Havoc ability.

* Pet Ability - Daemonic Fire: Build time and damage increased, now considered a Path of Havoc ability.

* Chaotic Rift: This ability has undergone significant changes. The cost of the ability has been significantly reduced and its cooldown has been increased. In addition, the build time has been increased. The ability can no longer be cast on the move, the maximum number of targets affected by this ability has been decreased, and it can now be defended against. Lastly, this ability will also grant immunity to knockback effects.

* Tzeentch's Grasp: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.

* Move Surging Violet Fire: This ability is now available at at rank 10.

* Infernal Blast: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Glean Magic: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Baleful Transmogrification: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Pandemonium: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Withered Soul: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Mutating Blue Fire: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Seed of Chaos: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Dissolving Mist: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Agonizing Torrent: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Demonic Consumption: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Flames of Change: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. [/b]
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PostSubject: Re: Public Test Server   Fri Nov 07, 2008 7:56 am

Marauder

* Tainted Claw: This ability will now be increased in duration by Ailments, not Cripples.

* Rend: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Wave of Mutilation: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Deadly Clutch: The Value of this debuff has been reduced to 50%. In addition, 25% of the value the target is healed for (after debuff) also affects the Marauder.

Shaman

* Gork’ll Fix It: The buff icon for this ability will now state that the ability is healing you, instead of damaging you.

* Greener ‘n Cleaner: This abilty will now properly remove effects from allies.

* Ere We Go!: The tooltip for this ability will now list the duration of the effect.
* Bleed fer Me: : The damage of this ability has increased.

* Dat Makes Me Dizzy: This tactic will now stun the caster when the resurrect is cast, instead of when it is accepted. In addition, when this tactic is equipped, Shrug it Off will now work properly.

* Gork’ll Fix It: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.

* Life Leaka: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Bleed Fer me: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Ere’ We Goes Again: Duration of Ere’ We Go will no longer be reduced with this tactic equipped.

* Brain Bursta: This ability will now reliably consume Waaagh!

* Shrug it Off: This ability will no longer work in anti-resurrect areas.

* 'Ey, Quit Bleedin': The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.Sorcerer

* All Sorcerers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* Surging Pain: This ability now builds 10 combustion.

* Triumphant Blasting: Players knocked back by this ability will now correctly be provided knockback immunity.

* Grip of Fear: The cost of this abiltiy has decreased, the cooldown has increased, and the ability is now available at rank 12.

* Arctic Blast: This ability is now available at rank 10.

* Piercing Shadows: The damage done to targets around the caster is now defendable.

* Chillwind: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Word of Pain: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Ice Spikes: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Gloom of Night: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Absorb Vitality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.


Squig Herder

* All Squig Herders have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* Ard Noggin: The cooldown for this ability has been removed.

* Sneaky Stabbin: The tooltip for this ability is now correct.

* Spiked Squig: The buff granted to the Squig Herder when a Spiked Squig is summoned will now allow ranged autoattack to fire while moving.

* What Blocka?: This ability is now defendable, and now reduces the target’s armor and block chance.

* Plink: The Action Point cost and damage for this ability have been increased.

* Stabbity: The Action Point cost and damage for this ability have been increased.

* Run ‘n Shoot: The Action Point cost for this ability has been reduced.

* Squig Armor: While in Squig Armor, the Squig Herder’s Ballistic Skill from items is now converted into Strength.

* Ard Noggin: The damage of this ability has increased.

* All pets will now summon at the same level as the Squig Herder’s rank.

* Pet Ability “Poisoned Spine:” This ability now fires properly and its damage has been increased.

* Pet Ability “Goop Shootin:” The damage of this ability has increased.

* Yer’ Bleedin: The damage of this ability has increased.

* Stop Runnin!: The damage of this ability has increased.

* Run ‘n Shoot: The damage of this ability has increased.

* Explodin’ Arrer: The damage of this ability has increased.

* Lots o’ Arrers: The damage of this ability has increased.

* Not So Fast!: The damage of this ability has increased.

* Choking Arrer: The damage of this ability has increased.

* Finish Em Off: The damage of this ability has increased.

* Shrapnel Arrer: The damage of this ability has increased.

* Rotten Arrer: The damage of this ability has increased.

* Behind Ya!: The damage of this ability has increased.

* Sticky Squigz: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.

* Squig Frenzy: This ability is now available at rank 10.

* Yer Bleedin' : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Cut Ya : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Explodin Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.

* Big Claw : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Shrapnel Arrer : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Rotten Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.

* Gore : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

* Poisoned Spine : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.


Witch Elf

* All Kisses now persist through the Witch Elf's death. This means that the Witch Elf will not have to recast a Kiss after respawning or being resurrected.

* Envenomed Blade: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Wracking Pains: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Elixir of Insane Power: The benefit of this ability has been reduced. The Witch Elf’s attacks will now ignore 50% of her target’s armor.

Zealot

* Endless Gifts: This ability will no longer affect Winds of Insanity.

* Boon of Tzeentch: The damage of this ability has increased.

* Dark Medicine: The stat contribution for this ability has been fixed; it was previously receiving more stat benefits than intended.

* Manipulation: This ability will no longer trigger if the target of the heal is already at full health.

* Mark of Remaking: This ability will now be affected by the anti-resurrection aura.

* Warp Reality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Demon Spittle: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

* Tzeentch's Lash: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Wind of Insanity: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Vortex: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Spell Destroyer: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Mark of Daemonic Fury: This ability now also increases the target’s Ballistic Skill.
* Tzeentch's Cordial: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.
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